![]() However, this initial impression of Questlines can be misleading. If you manage to complete the Questline and draw and play Purified Shard, you win the game. The first Questline that was showcased was Priest’s Seek Guidance, a slow, control-style Questline that provides the Priest with a game-winning card. Quests and Questlines share the same main strengths and weaknesses: completing a Questline provides a major reward that is often game-winning, but always having the Questline take one spot from your opening hand and typically having to use your first turn to play it makes you weaker against aggressive decks. In United in Stormwind, all Questlines consist of three subquests. Questlines are the main feature of United in Stormwind: they function like Main Quests in that they are all one-cost spells that are always offered to you in the mulligan, but you complete them piecemeal and get some small intermediate rewards for completing each step and then finally a big reward for completing the last step.
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